Friday, November 19, 2010

No Gate No Game!

Six Samurai, after my testing on this so-called-tier 0 Deck. I realize the core of the deck is actually Gateway of the Six.

Gateway is just like a Black Whirlwind or Dragon Canyon to them but its more explosive.

Six Samurai is a very strong deck but if sided properly against it, it ain't a problem at all. But you're playing the match at the risk of losing game 1.

People said Six Samurai is the Tele-DAD for this format, its half true half false.

Its not really a Tele-DAD this format, is true that True Six Samurai had something that Tele-DAD has but in the same time, True Six Samurai also don't have something Tele-DAD had.

Six Samurai has the Explosive power that Tele-DAD is holding but they don't have card that can turn a whole match around just by 1 top-decking.

Everyone should know that Dark Armed Dragon is the main card of Tele DAD, top-decking it might turn the whole match around and as for Six Samurai their core card is Gateway of the Six but that card isn't going to change the game around after top-decking it.

And also every card in Tele-DAD has explosive power but as for Six Samurai they need at least 3 - 4 cards to develop an explosive push or OTK.

But the similarity between this 2 deck is they had the explosive power for an OTK Deck, a good hand that'll lead to an instant win.

Everyone knew that as for Tele-DAD opening with Dark Grepher, DAD, E-Tele, Zombie/Malicious is already an instant win. Dark Grepher throw both Zombie and Malicious -> E-Tele Krebons -> Synchro for Level 6 (Brionac), Special Malicious or Zombie, special Dark Armed Dragon, special Zombie or Malicious and Synchro for Red Daemon Dragon and push for Game.

And as for Six Samurai, they had the same thing. Double Gateway + Random Six Samurai is already a win. activate 2 Gateyway, for every summon you get to search a Six Samurai, just flood your field with 3 Kizan, 1 Grandmaster, 1 Random Six Samurai monster and give it a 1000 Atk boost. Attack for Game.

But once a Dust Tornado/Mystical Space Typhoon/Twister appear its a Combo Fail.

But Tele-DAD is different. Every single monster already had explosive power. No matter what the user will find a way for Dark Armed Dragon to appear and push for 2800 at least, after 2 or 3 turn your opponent will die if they don't get rid that Dark Armed Dragon quickly.

Even if they manage to get rid Dark Armed Dragon, the deck still had Synchro Engine as Backup. Getting a Stardust onto the field make the user nearly invincible unless his opponent gets to summon a Dark End Dragon or something.

So yeah, Six Samurai is a Half Tele-DAD, remember that. Nothing to be scared of, just destroy their first summon or Gateway no matter what and you'll be save from OTK only. Remember its OTK only, they still got their chance to win but not OTK. But if they can't OTK, here's your chance, gather resources and start pushing. The longer you stall you might be in danger.

Tired of Typing.

Bye Guys ^^

.HappyLoo

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